Thursday, May 27, 2010

How we created "Waterfall Climber"

To make our concept a reality, we utilized several different techniques that each played a role in making our Physical game playable!

First of all we needed the Flash animation (linked on this site) to detect the mouse cursor and also to track and remove health accordingly with the movement of the climber.

We then made some basic infrared LED lights to be tracked by the WiiMote's infrared camera.

Components:
  • Infrared LEDs
  • LED holders
  • Basic 5mm (20 gauge) wire
  • AAA Batteries
  • AA Battery holders (for lack of variety)
  • Soldering gun, w/ solder
We also needed a projector and an extension cable (courtesy of the AV department) to project the image onto the Hardrock wall.

Hardrock's cooperation was also required as their establishment plays a crucial role in our game.

And there is also the software that we used to track the lights with the wiimote. We used Johnny Chung Lee's Wii Whiteboard program and Bluesoleil to be used in tandem with our Bluetooth-enabled laptop.

From there all we needed to do was run the Flash program through the projector onto a climbing wall, scaled properly and to attach the infrared lights to the climber after calibration. These must also be able to be seen by the wiimote.

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